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Archive for November, 2007

Allegro Sprite Editor

Allegro Sprite Editor

Screenshot 1, Screenshot 2 , Screenshot 3 , Screenshot 4

 

ASE (Allegro Sprite Editor) is a program specially designed with facilities to create animated sprites that can be used in some video game. This program let you create from static images, to characters with movement, textures, patterns, backgrounds, logos, color palettes, and any other thing that you think.

 

  • This is a very easy to use and great editor for Pixel Animators
  • GUI is quick and efficient
  • Still only at v0.5 so expect to be a bit buggy, but excellent job so far, it great.

v0.5
Source Code

Empire Allegro Advance

Empire Allegro Advance (Allegro)

 

Create units, capture buildings, and attack the enemy in an attempt to conquer the map. Different characters have different strengths, weaknesses, and special abilities that you have to work to your advantage in order to win.
Maps can be created and edited with a built-in map editor.

Featuring teams, AI players, and plenty of maps to eliminate your opponents on.

  • If you ever played Advance Wars on the GBA, then you will be very familiar with this game
  • Source code included, and its written in C++ and looks like some VB code as well.
  • This is an awesome written game, I’ve played several Skirmish’s and have not found any bugs, AI is quick to take his turn, and your turns are very smooth.
  • It even includes a Map Editor, nothing else you can ask for except maybe Online play, but this is an example of a great game written in Allegro, it is a must have
  • The website does not look like much, and the author admits it right off the bat, but he is not a web dev as he puts it, he makes games. Several other games can be found (with source code included) so you can learn a lot from this 1 website.

v1.7
Source Site

Allegro Quick Reference

This is a great reference page for Allegro.  It basically shows you all the Functions in Allegro in one quick reference page.  I just tried to print it out, and it is approx. 13 pages.  This is an excellent resource when ever you are game programming in Allegro to keep next to your keyboard which will remind you of the available Allegro functions.

Visit the site if you like, but since it is public domain, I also made a PDF of it and am hosting it here.

Here are the chapters:

  1. General
  2. Graphics
  3. Bitmap Commands
  4. Video Modes
  5. Double-Buffering
  6. Colors
  7. Timers
  8. Text Output
  9. Keyboard Input
  10. Mouse Input
  11. Sound Output
  12. Collision Detection
  13. Translucency
  14. Angles and Math
  15. Examples
  16. Technical Information

New Creature Design / T Cubed Interactive

Well, I am unsure which name they go by, or if they have merged, but I found these guys (or gals, I always say guys, but could be some ladies doing the development, you never now, so forgive me if I get it wrong, just send me an email and I will correct it) Anyway….

I like to find games amateur developers who release good games, and also provide the source code. I find this is the best way to learn, and get new idea’s for your own games. But mostly for the learning aspect, there is nothing like looking at some code, then a little light goes off in your head because you just saw something new you hadn’t thought about.

There is a lot of games listed on the site, and it is late, so I will post some Pics for the games later, but below are a couple of the game titles NCD / T3 Interactive have created.

PaintBall Party - Source Code

Paintball Party is a unique multi-player action experience. Up to 4 players can duke it out simultaneously on a single PC with 4-way split-screen action. Tons of options and multiple game modes will provide you and your friends hours of fun.

Laser War - Source Code

In Laser War you must strategically build and defend your castle. The game is based on the old arcade game Rampart and so you will find many similarities. Build your castle and break down your opponents defenses by destroying his/her castle walls and laser cannons. You then have the opportunity to repair the damage caused and place some more weaponry.

Alphabet Soup - Source Code

Guide your worm through the soup to spell words and earn points. Play the way you like with several game mode selections. Words are chosen from one of three included dictionaries, or import your own.

Crystal Staker - Source Code

If you’ve played Columns then you know what Crystal Stacker is all about. Match 3 or more of the same color crystals either horizontally, vertically, or diagonally to destroy them. For every 45 crystals you destroy, the level increases and the crystals fall faster. The higher the level, the more points you are awarded for destroying crystals.

Smasheroid - Source Code

Smashteroid is a clone of Astrosmash from the Intellivision. Destroy the bosses in deluxe mode and unlock the secrets. Play survival mode for a twist on the original gameplay. Or opt for classic mode.

Reverse - Source Code

Reverse is based entirely on the board game Othello. You have the option to play against a friend or one of four levels of AI. The in-game graphics can be customized with themes.

Ghost Busters on the Next Gen Consoles (including PC)

Well, looks like Vivendi got the license to bring a new Ghost Buster game to the Next Gen Consoles and from what I hear they are also releasing a PC version. First screen shots look very good, and fun to play, but the other good piece of news is that the orignal cast (Harold Ramis, Bill Murray and Dan Aykroyd) is going to be involved in the game, with Harold Ramis and Dan Aykroyd taking an active part in the scriptwriting for the game.

Ghost Busters was one of my favorite movies when I was a young’n, I can’t wait for this game to come out.

16 Line Tetris Clone

16 Line Tetris Clone (Allegro)

 

A simple Tetris game written for the “Allegro Game in 20 Lines” competition. The rules stated that the source code could contain no more than 20 semi-colons. I ended up with 16 lines.

 

  • Incredibly, it is a Tetris game in 16 lines
  • The code is very difficult to read, because it was meant to be written in at least 20 lines, so if you are trying to learn compact game programming, check this out
  • All I can say is amazing, I will post a couple more games from the 20 Line compitition as I find them

v1.0
Source Site

VideoTutorial - How to make a basic Pygame application from scratch

As I have become interested in learning Pygame because I want to learn Python better, I came across several Video Tutorials, which I thought was a great idea, because it is a lot easier to learn by example. At least for me its easier to see the source code, or see some show me, then read read read.

Video Tutorial 1 - Making a Barebones Pygame Program

Video Tutorial 2 - Using Sprite Sheets and Drawing the Background

Video Tutorial 3 - Arinoid - The Paddle

Video Tutorial 4 - Arinoid - Ball Physics

Check out the site ScripedFun.com for more.

ToJam.ca - Toronto Indie Game Developer Jam

Wow, I am from Toronto and had not heard of this thing, I think I might attend next year.

This looks like a fun event where teams of developers sign up to create a game in 3 Days. It sounds pretty interesting, and looks like a great place to meet like minded people if you are into game programming.

Check out there site ToJam.ca , incase you get alittle distracted on the front page with the space invaders, here is a direct link to the games that were developed at this years ToJam 2007

What’s the deal?
(a.k.a. what you need to know, why you want to join!)

First off, and most importantly:
The goal of every TOJam participant will be to FINISH A GAME IN 3 DAYS. Yup, you got it…you want to START FROM SCRATCH and end up with a complete game at the end of the weekend.

The original TOJam proved that decent results were possible.