Archive for Source
December 17, 2007 at 9:40 am · Filed under Flash, Source, Tutorial
There is a flash game called
Desktop Tower Defense that I absolutely waste too much of my time on, so I thought I would do a search on Google to see if anyone would give a couple of hints on how to make these Tower Defense type games. This is when I came across a post
Make a Flash game like Flash Element Tower Defense, but instead of finding 1 great Gem, I found an entire website worth of Gems.
Emanuele Feronato has a great array of Flash Game tutorials, in which he shows you the actual code, then he explains it line by line, and he also has flash examples running. Then at the end he gives you the source code so you can go through it yourself.
I’ve said many times that learning by the source code examples is the best way to learn, and this site is an absolute great site to start if you are thinking of learning Flash Game development. I have link a bunch of his tutorials below.
Make a Flash game like Flash Element Tower Defense - Part 1 :: Part 2
Create a Flash ball game with visual from above tutorial - Part 1 :: Part 2 :: Part 3
Flash game creation tutorial - Part 1 :: Part 2 :: Part 3 :: Part 4 :: Part 5 :: Part 5.1 :: Part 5.2 :: Part 5.3
Create a flash artillery game - Part 1 :: Part 2 :: Modification
Create a flash draw game like Line Rider or others - Part 1 :: Part 2 :: Part 3 :: Part 4 :: Part 5
Create a flash game like Security - Part 1 :: Part 2 :: Part 3
Create a Flash ball game with visual from above tutorial - Part 1 :: Part 2 :: Part 3
These last couple of links are not really to do with the programming part of Flash, but about trying to Monetize you Flash games. They are a great read if you are thinking that you got a good Flash Game that you want to make some money from.
Experiment: monetizing a Flash game - Part 1 :: Part 2 :: Part 3 :: Part 4 :: Part 5 :: Part 6
December 8, 2007 at 11:11 pm · Filed under C / C++, Source, Tutorial
Was perusing the net today, as I do every day, look for Tutorials or Source Code to post here and came across a excellent (can’t wait to try this at work tomorrow, shhhh don’t tell my boss =) tutorials/source code called
Part I: Drawing the Map, Walking Around, Basic Monsters and Attacking.
The code is simply laid out, and it basically creates a small maze, lets the player walk around and even attack monsters. Its amazing how few lines of code are required to create such a thing. I know you can probably do it in like 10 lines with Pygame or Python, but C is the first programming language I learned, and I still find it elegent.
Actually it all comes down to C (for me at least, I am sure others might tell you differently), every language that I learned after learned C came a little simpler because of C.
November 26, 2007 at 2:16 pm · Filed under Source, Utilities
Screenshot 1, Screenshot 2 , Screenshot 3 , Screenshot 4
ASE (Allegro Sprite Editor) is a program specially designed with facilities to create animated sprites that can be used in some video game. This program let you create from static images, to characters with movement, textures, patterns, backgrounds, logos, color palettes, and any other thing that you think.
- This is a very easy to use and great editor for Pixel Animators
- GUI is quick and efficient
- Still only at v0.5 so expect to be a bit buggy, but excellent job so far, it great.
v0.5
Source Code
November 21, 2007 at 11:55 pm · Filed under Allegro, Source
Create units, capture buildings, and attack the enemy in an attempt to conquer the map. Different characters have different strengths, weaknesses, and special abilities that you have to work to your advantage in order to win.
Maps can be created and edited with a built-in map editor.
Featuring teams, AI players, and plenty of maps to eliminate your opponents on.
- If you ever played Advance Wars on the GBA, then you will be very familiar with this game
- Source code included, and its written in C++ and looks like some VB code as well.
- This is an awesome written game, I’ve played several Skirmish’s and have not found any bugs, AI is quick to take his turn, and your turns are very smooth.
- It even includes a Map Editor, nothing else you can ask for except maybe Online play, but this is an example of a great game written in Allegro, it is a must have
- The website does not look like much, and the author admits it right off the bat, but he is not a web dev as he puts it, he makes games. Several other games can be found (with source code included) so you can learn a lot from this 1 website.
v1.7
Source Site
November 18, 2007 at 11:44 pm · Filed under Allegro, Source
Well, I am unsure which name they go by, or if they have merged, but I found these guys (or gals, I always say guys, but could be some ladies doing the development, you never now, so forgive me if I get it wrong, just send me an email and I will correct it) Anyway….
I like to find games amateur developers who release good games, and also provide the source code. I find this is the best way to learn, and get new idea’s for your own games. But mostly for the learning aspect, there is nothing like looking at some code, then a little light goes off in your head because you just saw something new you hadn’t thought about.
There is a lot of games listed on the site, and it is late, so I will post some Pics for the games later, but below are a couple of the game titles NCD / T3 Interactive have created.
PaintBall Party - Source Code
Paintball Party is a unique multi-player action experience. Up to 4 players can duke it out simultaneously on a single PC with 4-way split-screen action. Tons of options and multiple game modes will provide you and your friends hours of fun.
Laser War - Source Code
In Laser War you must strategically build and defend your castle. The game is based on the old arcade game Rampart and so you will find many similarities. Build your castle and break down your opponents defenses by destroying his/her castle walls and laser cannons. You then have the opportunity to repair the damage caused and place some more weaponry.
Alphabet Soup - Source Code
Guide your worm through the soup to spell words and earn points. Play the way you like with several game mode selections. Words are chosen from one of three included dictionaries, or import your own.
Crystal Staker - Source Code
If you’ve played Columns then you know what Crystal Stacker is all about. Match 3 or more of the same color crystals either horizontally, vertically, or diagonally to destroy them. For every 45 crystals you destroy, the level increases and the crystals fall faster. The higher the level, the more points you are awarded for destroying crystals.
Smasheroid - Source Code
Smashteroid is a clone of Astrosmash from the Intellivision. Destroy the bosses in deluxe mode and unlock the secrets. Play survival mode for a twist on the original gameplay. Or opt for classic mode.
Reverse - Source Code
Reverse is based entirely on the board game Othello. You have the option to play against a friend or one of four levels of AI. The in-game graphics can be customized with themes.
November 16, 2007 at 12:21 pm · Filed under Allegro, Source
16 Line Tetris Clone (Allegro)

A simple Tetris game written for the “Allegro Game in 20 Lines” competition. The rules stated that the source code could contain no more than 20 semi-colons. I ended up with 16 lines.
- Incredibly, it is a Tetris game in 16 lines
- The code is very difficult to read, because it was meant to be written in at least 20 lines, so if you are trying to learn compact game programming, check this out
- All I can say is amazing, I will post a couple more games from the 20 Line compitition as I find them
v1.0
Source Site
October 19, 2007 at 11:54 pm · Filed under Allegro, Allegro, Source, Tutorial
Allegro has been around for a while and the community has a very long list competitions with some great games that have been made over the years. A lot of the site still have a section where you can download the games, and also a bunch of them have the source code available as well.
SpeedHack 1999
SpeedHack 2001
The Allegro SizeHack3D 2001
The Allegro Team Competition 2001
The Pixelate Games Competition 2001
IdeaHack 2001
SpeedHack 2002
BlitzHack 2003
Speedhack 2003
TINS 2003
Speedhack 2004
TINS 2005
Speedhack 2005
TINS 2006
Speedhack 2006
TINS 2007
Speedhack 2007
October 10, 2007 at 11:47 pm · Filed under Allegro, Source
Glizda is a nibbles clone but with more emphasis on puzzle solving. It has a lot of special effects like moveable blocks, bombs, teleport and many more. There are five episodes you can play and each episode has 10 levles.
Level editor supplied with the game lets you do your own levels.
Download the source HERE
October 10, 2007 at 11:43 pm · Filed under Allegro, Source
Pac Horror is a PacMan clone, the game has a build in level editor which can be played in the game. You can choose to build the level from 7 different tile sets and you can combine all of them together in one level.
Download the source HERE